The post-survey is meant to measure the user’s motivation and vocabulary knowledge after the game experience. Then users are asked comprehension questions from the game experience.
​Around 4 million K12 children from new immigrant families in the US face limited English proficiency as their parents have limited ability to guide them in English learning.
​The surveys are conducted to evaluate the users' motivation and vocabulary skills before and after playing the game, and also include comprehension questions related to the game experience.
​Our goal is to provide a virtual and immersive language learning environment for 4 million K12 children from new immigrant families who may face limited English proficiency due to a lack of English language exposure and limited guidance from their parents.
Set a standard to locate the players in two different levels: novice and expert. This distinction helps the learning app respond better to the specific characteristics of the players.